It's time for the Season 12 Guide Contest! Which is better: dodging a ranked game in champ select, or playing one with Asked by Electro on January 26, This has happened to me twice so far: I have to dodge 2 games almost one after the other because of trolls, people who didnt pay attention, or people who refuse to cooperate.
Because of this, I'm essentially losing 13 LP every time I do so. Yeah, you can say its an easy choice to make, but after awhile, you say to your self "Should I just go for it? You obviously cant do it all the time, because the leave buster system will eventually lay the hammer down on you. I usually just go for it unless it's someone who has no intention to play the game at all. Sometimes I may end up being salty about the game but hey, at least you get some experience out of it, if nothing else.
One loss won't stop you from climbing if you're better than the elo you're at. I played with a guy named "GeneralAwesome" in my promotions late at night with my friend. Your MMR is only impacted by game performance and your wins and losses from fully completed games.
MMR, also known as elo, is your Match Making Rating which is assigned to each individual player that determines their overall skill level and who should be matched within multiply player games. Your MMR used to be public but Riot changed that around season 2.
Sites like OP. In your case, you may be worried that dodging a League of Legends game will drop your MMR and cause you to win less LP in future games.
Players cannot dodge without penalties. Remember how above we listed the criteria of different factors Riot will look to integrate into softening penalties. Here are all the factors Riot may consider when providing reduced penalties for dodging:.
To break this down further, dodging as a result of a hostage situation where a player is actively trolling and flaming in the champion select lobby may reduce the penalties you will receive for doing.
On the contrary, dodging due to being auto-filled or not getting your one-trick could result in a greater penalty. At least they will keep the penalties the same as an intentional selfish dodge. None of this has been solidified or disclosed by Riot Games just yet, but we know that these are elements Riot has spoken about during their behavioural systems update.
With that, we can safely presume that these are elements that you can take advantage of to mitigate the penalties received from dodging.
Below are some additional questions you may have, with a quick answer and a link to an additional thorough resource created by yours truly. Players will receive an escalating time penalty system for going AFK in games: 5 mins, 10 mins and 14 days respectively.
LP penalties are: -2, -3, -5, -6 and -8 respectively. In order to prevent abuse, missing a Ready Check too many times results in a timed queue ban, as well as an LP loss in Ranked queues. The exact penalties are:. Ready Checks penalties from any queue affects the entire account. This means that penalties from normal queues will carry over to Ranked queues and may result in harsher penalties.
Queue dodging is known to be intentionally abused for a number of reasons where a player may be dissatisfied with the setup of the match. There are two key aspects to consider: Champion composition and Teammate conduct; both can go hand-in-hand. A player may not feel confident playing with certain champion compositions selected by either their team or the opponents. This concern is less mitigatable in ARAM due to the nature of random champion selection. Some players may also desire to play an already selected champion, either due to experience, or more often with a newly released champion or skin that many would covet to try.
Dissent among teammates is perhaps the biggest cause of friction, especially among matchmade teammates. A player may not feel confident in playing with whom they perceive as trolling, unskilled, or confrontational teammates.
There is much controversy over this subject, as this reason can be argued for justification, to which players believe that they should not be punished for avoiding further disfunction due to the misconduct of other players. A player may desire to play the game, but there are some circumstances that would prevent them from commitment.
We're also changing the reset strategy we use. Previously, we completely reset dodge tiers 24 hours after the last recorded dodge. This'll change to reduce dodge tiers by one every 12 hours, making daily consecutive dodgers face these restrictions sooner and helping legitimate dodgers recover faster.
Since players can't disrupt TFT games by dodging there's no champ select , there's no harm for queue lockouts to protect the community from. These changes will go into effect without warning in order to best measure their effects. Consider this post as notification that they may activate at any time.
One critique some players had when we announced the new penalty tiers above is that they only impact LP, which can be recovered fairly easily. In the future, we plan to evaluate additional punishments that will stick with a dodger for longer than a one-time LP penalty. As mentioned earlier, we understand that we also need to attack the root causes of dodging. Here's a snapshot of some of what we're looking into:. Adding New Punishments to Champ Select Reporting - This will be a way for players to report someone who is intentionally planning to ruin the game from champ select and have that player bear the consequences of their behavior.
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