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Attacking is as simple as clicking on the enemy when they are in range, and other commands are available in the menu at the bottom of the screen. When you have defeated your foes, don't forget to check if they have anything valuable on them; adventuring is expensive work!
The adventure game side will be very familiar to anyone who has played a Sierra adventure game, specifically those from the mids, where all actions were undertaken by using the mouse. Left clicking will use the current icon on a location, while right-clicking cycles the available icons. There is a menu found by moving the mouse to the top of the screen, which also pauses the game while you select an icon, which includes your inventory, the options screen where you set the game difficulty, speed, volume, and other options, as well as saving the game and all the icons found by right-clicking your mouse.
The plot is linked to previous games in the series, which provides extra background for those who have completed the other installments. There are a couple of recurring characters, which can help or hinder your progress. The sound and music are well done for its era, with the rather impressive addition of voice acting for the CD version.
Of note amongst the voice actors are John Rhys-Davies as the narrator, and Jennifer Hale as the mysterious Katrina, the first person you meet after escaping the strange cave at the start of the game.
The artwork is generally well done, with painted backgrounds that are rich and detailed. The character sprites are of lower quality, but do not distract from the general experience.
When speaking to the various characters in the game, you will be treated to a more detailed close-up of their faces and torsos, which adds depth to each character.
On a more negative note, this game was rather hurriedly finished by Sierra , which does mean there are a few bugs that will quite often crop up in the game. A couple of these are related to more modern processors, and can easily be solved by going to the options and moving the "detail" slider to the top and the "speed" slider to the bottom. The first of these problems occurs very early on, at the path next to the obelisk, while the second is some way into the game.
The third common error occurs in the very final scene, so remember, save often! There is a patch available which solves some issues found in the floppy disk version; the CD version should be more stable. Despite its issues, the game is fantastic, and a personal favorite of mine. The story and the characters will draw you in, and you'll find yourself playing through the game with every possible character combination.
It works even better when played as part of the series, and there are many advantages to bringing a character from the previous game. Part of the Quest for Glory Series. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax.
He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives. Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin.
Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle. Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games.
The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions. Sierra's fourth Quest For Glory game is a journey into the land of Mordavia, a Transylvania-like setting. Our Hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Life has never been quite so dangerous for our Hero.
He'll discover his quest soon enough; that is, if he lives! You can play as a fighter, a thief, a magician, or a paladin. Once again you improve your skills by repeatedly using them like throwing stones at a tree to improve your throwing ability, which you might need to solve a puzzle. The combat system in this fourth installment is different: viewed from a platform perspective, it allows you to move freely, attack, defend, and even jump in real time, like in fighting games.
You awaken in a dark cave. Your last memories were of being snatched from the land of Tarna by some mysterious force. Where have you ended up this time? You are a hero in a strange land, surrounded by strange people and stranger creatures.
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